High Five, Dr. Jenkins

Gaming, Web Culture Add comments

Writing about the current use of the politics of fear in the USA, Henry Jenkins nails an often overlooked aspect of the how-to-legislate-computer-games conversation.

A key element of the campaign against fear would be the need to create a space where young people could speak about their own experiences with digital media and be taken seriously on their own terms. This is going to be hard to pull off because even well meaning groups have a tendency to patronize or suppress aspects of youth expression. In Convergence Culture, I raised the question of whether free speech advocates in the Muggles for Harry Potter campaign may have promoted the right of young people to read J.K. Rowling’s books at the expense of forcing them to recant their fantasy lives. Young person after young person posted messages explaining that they knew that the world of Hogwarts was purely fantasy and that it had no meaningful connection to their everyday lives. Something similar happens when gamers try to defend their relationship to violent video games: they end up arguing that Grand Theft Auto is “only a game” and that it doesn’t have any influence on their everyday lives. Surely, there needs to be a space for meaningful fantasy in our discourse about the right of people to participate in their culture.

Via GamePolitics.

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